Things to consider when building your game to optimize for web streaming
#1 Game Prep
What PureWeb is running on
- G4 instances on AWS
- Well optimized models can run multiple sessions on one GPU instance
- Concurrency and AWS instance type for the final model will affect pricing
Best practices/Checklist items to prep the model
- Turn off the local mouse pointer
- Do not use motion blur
- Got videos? Enable HW encoding
- Enable Pixel streaming
- Download the plugin
- Build and zip up the following file structure
#2 Test locally
- Running the game in a dev environment
- Download and run the PureWeb Client
#3 Publish
- Upload to the PureWeb console