Preparing your game for cloud publishing

Things to consider when building your game to optimize for web streaming

#1 Game Prep

What PureWeb is running on

  • G4 instances on AWS
  • Well optimized models can run multiple sessions on one GPU instance
  • Concurrency and AWS instance type for the final model will affect pricing

Best practices/Checklist items to prep the model

  • Turn off the local mouse pointer
  • Do not use motion blur
  • Got videos? Enable HW encoding
Compile with the plugin
  • Enable Pixel streaming
  • Download the plugin
  • Build and zip up the following file structure

#2 Test locally

#3 Publish